Rural Factors
- Given the magical/technological level of this society, what is
an appropriate ratio of farmers to urban residents?
- Given the state of roads and transportation, how much food is
it possible to ship to a given location before it spoils? (This
limits the size of cities.)
- Are rural areas primarily farms, forests, fields for grazing,
or "waste land"? In outlying areas where there aren't many people,
how many roads are there, who builds them, and who maintains
them?
- How reliable is the weather from year to year -- is crop
production relatively dependable, or do people have to cope with
regular famines due to drought or floods?
- What kinds of catastrophic/weird weather are common--tornadoes,
hurricanes, blizzards, waterspouts, dust storms? How do people
cope? How do non-humans cope?
- How are farming/food-producing areas divided up between
humans/nonhumans? What kinds of conflicts are likely (example:
expanding human farms encroaching on the forests werewolves or
dragons use for hunting)?
- Can peasants/yeomen own their own land, or does it all belong
to the lord? What kinds of rights over land, crops, game, etc. does
the lord/landowner have? Is poaching a problem?
Skip to: Top or page information.
Donate by Mail!
Lars Eighner
APT 1191
8800 N IH 35
AUSTIN TX 78753
USA
Donate by PayPal!
Donations are not tax deductible and do not buy
access, products, or services.
Skip to: Top or
Main Menu.
This Page
This page contains the "Rural Factors" section of Patricia C.
Wrede's Worldbuilder Questions.
Worldbuilder Guided Tour
Use the following links to continue the
Worldbuilder Guided Tour. This will abandon any excursion tours
shown below.
PREV | HOME | NEXT